Matiks Raises $10 Million as Math Gaming App Hits 2.2 Million Users
Matiks raises $10 million after reaching 2.2 million monthly users, funding global expansion, localization, subscriptions and its Jelo creator platform.
Summary
On October 26, 2026, India based Matiks announced $10 million in pre Series A funding led by General Catalyst, with Ronnie Screwvala, Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures participating. The round lifts total funding above $13.5 million. Its two year old app grew from 22,000 daily users early in 2026 to more than 300,000 by September, when it recorded 2.2 million monthly active users. Sudhanshu Bhatia, Mohan Kumar and Sushant Timmapur founded the 41 employee company; Bhatia, a competitive mental math participant, developed the idea while working on anti money laundering strategy at American Express.
Matiks offers Math, Puzzle, Memory and Logic games, with bot practice, real player contests, challenges, quests, points, streaks and unlockable games. October subscription tests add game analysis, tips, practice and other features, while purchases let players skip challenges, preserve streaks and boost XP. Most users are in India, with traction in the United States, South Korea and Japan; funding will support new markets, localization for South Korea and Japan, and Jelo, an experimental platform for creating and sharing games that competes with Google Playground and numerous rivals. General Catalyst partner Rahul Humayan cited fast product iteration, engagement across duels, social features, Snacc and creation, plus promising early monetization.
Positives
- Daily users rose from 22,000 early in 2026 to more than 300,000 by September.
- September monthly active users reached 2.2 million for the two year old Matiks app.
- The $10 million round increased Matiks' total funding to more than $13.5 million.
- United States, South Korean and Japanese traction gives Matiks expansion opportunities beyond its predominantly Indian audience.
- October subscription tests and in-game purchases give Matiks multiple paths toward monetization.
Risks & concerns
- Monetization remains early because subscription testing began only in October 2026.
- Most players remain in India, leaving Matiks dependent on successful localization and overseas expansion.
- Jelo faces substantial competition, including Google's Playground game creation platform.
- Mobile game growth has slowed as AI generated content competes for users' attention.
- In-game purchases tied to challenges, streaks and XP could test user tolerance as monetization expands.